AI Insights · Timothy · January 2022
Top 5 City Building Games on Android in UAE Q4 2021
Explore the performance metrics of the top 5 city building games on the Android platform in the UAE during Q4 2021, including downloads, revenue, and active users.
In the fourth quarter of 2021, the top city building games on the Android platform in the United Arab Emirates exhibited diverse performance trends. Here’s a closer look at the metrics for each game, based on data from Sensor Tower.
SimCity BuildIt from Electronic Arts saw a steady weekly revenue throughout the quarter, peaking at around $476 in the first week of November. Weekly downloads were fairly consistent, ranging from 119 to 193, with a slight increase towards the end of November. The weekly active users remained stable, fluctuating between 1.9K and 2.2K.
Merchant Master by HaoPlay Limited experienced a notable decline in weekly revenue after the first week of October, dropping from $724 to nearly zero by the end of the quarter. Weekly downloads were minimal, with a peak of 15 in late September and dropping to almost none in subsequent weeks. Active users followed a downward trend, decreasing from 58 to 30 throughout the quarter.
Global City: Building Games by MY.GAMES B.V. had fluctuating weekly revenue, starting at $226 in late September and ending at $66 in late December. Downloads varied as well, starting at 120 and seeing a peak of 147 in the final week of December. The number of active users showed an upward trend, increasing from 338 to 422 over the quarter.
Trailer Park Boys: Greasy Money from East Side Games Studio maintained a relatively low weekly revenue, peaking at $112 in mid-October. There were no significant downloads recorded after early October. Active users gradually decreased from 62 in late September to 30 by the end of December.
The Simpsons™: Tapped Out, another title by Electronic Arts, had sporadic weekly revenue, with notable peaks of $106 in late November and $87 in mid-October. Download numbers were negligible throughout the quarter. The game’s active users ranged from 70 to 92, showing a slight decline as the quarter progressed.
For more detailed insights and comprehensive data, visit Sensor Tower.